Exam points & syllabus
Exam points
- Use graph axes and signs to distinguish speed from velocity, and displacement from distance travelled.
- Relate a displacement or height graph’s slope to velocity and its changing slope to acceleration when interpreting or sketching motion.
- Estimate an instantaneous rate with a tangent at the stated point; distinguish it from an interval average.
- Use signed graph areas for changes in motion: velocity–time gives displacement and acceleration–time gives velocity change.
- For nonuniform motion, estimate area using an appropriate geometric approximation and account for the portion that the curve omits.
- Calculate average speed from total distance and average velocity from net displacement, dividing by the same complete time interval.
- A turning point can have zero velocity and nonzero acceleration; constant speed on a curved path also involves velocity change.
- For a rebound, use the signed velocity reversal and state the acceleration’s direction; identify which interval the question requests.
- Apply SUVAT only within a constant-acceleration stage, keeping initial conditions, signs and units consistent.
- Use squared-time or square-root-distance scaling for motion from rest, and distinguish successive interval distances from cumulative displacement.
- Solve catch-up or equal-position events by comparing both positions at the same time; discard an initial meeting when a later one is requested.
- Retain the ground-frame initial velocity of an object released from a moving balloon and select the later physical root.
- Use same-height ascent/descent symmetry or the return-time condition to determine launch speed or an intermediate height.
- Link the speed and duration of each journey stage before applying the full speed–time area or total-distance condition.
- In an oscillation-trace experiment, use the complete cycle count and calibrated distance, then report acceleration with a consistent unit.
- Resolve launch velocity using the angle’s actual horizontal or vertical reference and preserve upward or downward launch signs.
- For ideal projectiles, keep horizontal velocity constant and vertical acceleration downward; draw each component graph from its own initial value.
- Use horizontal travel to find one shared flight time, then test the vertical height or clearance at the wall or net.
- Include release height when comparing maximum rise with a ceiling or converting vertical displacement into height above ground.
- For horizontal launch, find fall time from height before range; for an oblique cliff launch include its initial vertical component too.
- Separate speed from velocity components at equal-height return: vertical direction reverses, and equal launch energy fixes impact speed.
- Recover total initial speed from measured horizontal distance, time and launch angle; a horizontal component is not the full speed.
- Draw a velocity vector tangent to the path from the specified point, and an ideal free-flight acceleration vector vertically downward.
- Explain changing acceleration through a force that varies with speed or position, rather than applying one constant value throughout.
- For escape above the required speed, describe decreasing speed and decreasing deceleration with a nonzero limiting velocity.
- With drag, combine weight with velocity-opposing resistance; vertical acceleration differs on ascent and descent and horizontal velocity can decrease.
- Explain terminal motion through drag balancing weight: acceleration and resultant force approach zero while speed stays nonzero.
- Distinguish the graph of decreasing resultant force from increasing drag, and relate the displacement slope to terminal speed.
- Use a supplied drag law with terminal balance, or a transient tangent and Newton’s second law, to determine its coefficient.
- For the given air-to-water entry model, sketch speed falling to a lower nonzero plateau and stop the graph before bottom contact.
- Support a given approximate result with correct substitution or sufficient precision; an unsupported rounded target may lose a method mark.
- In the stated raindrop-in-air model, initial drag is zero and acceleration is approximately g; resistance then builds as speed increases.
Covered syllabus points
Question 1
A student throws a ball towards a wall. The ball is released from a point 1.8 m above the ground and 8.0 m from the wall. The initial velocity of the ball makes an angle of with the horizontal. Air resistance is negligible.
The diagram shows the initial path of the ball. P is a point on the path.
Draw, on the diagram, an arrow to show
the velocity of the ball at P . Label this arrow v.
Question 1
A toy rocket is made from a plastic bottle that contains some water.
Air is pumped into the vertical bottle until the pressure inside forces water and air out of the bottle. The bottle then travels vertically upwards.
The air-water mixture is called the propellant.
The variation with time of the vertical velocity of the bottle is shown.
The bottle reaches its highest point at time on the graph and returns to the ground at time . The bottle then bounces. The motion of the bottle after the bounce is shown as a dashed line.
Estimate the acceleration of the bottle when it is at its maximum height.
Question 1
This question is in two parts. Part 1 is about kinematics and gravitation. Part 2 is about radioactivity.
Part 1 Kinematics and gravitation
A ball is released near the surface of the Moon at time t=0. The point of release is on a straight line between the centre of Earth and the centre of the Moon. The graph below shows the variation with time t of the displacement s of the ball from the point of release.
State the significance of the negative values of s.
Question 1
This question is in two parts. Part 1 is about kinematics and gravitation. Part 2 is about radioactivity.
Part 1 Kinematics and gravitation
A ball is released near the surface of the Moon at time t=0. The point of release is on a straight line between the centre of Earth and the centre of the Moon. The graph below shows the variation with time t of the displacement s of the ball from the point of release.
Use the graph to
estimate the velocity of the ball at .
Question 1
This question is in two parts. Part 1 is about kinematics and gravitation. Part 2 is about radioactivity.
Part 1 Kinematics and gravitation
A ball is released near the surface of the Moon at time t=0. The point of release is on a straight line between the centre of Earth and the centre of the Moon. The graph below shows the variation with time t of the displacement s of the ball from the point of release.
Question (a)
Use the graph to
Question (i)
calculate a value for the acceleration of free fall close to the surface of the Moon.
Question (b)
Calculate the speed of an identical ball when it falls 3.0 m from rest close to the surface of Earth. Ignore air resistance.
Question 1
This question is about the motion of a ship and observing objects from it.
The ship's engines are switched off and the ship comes to rest from a speed of in a time of 650 s .
It is unlikely that the acceleration of the ship will be uniform given that the resistive force acting on the ship depends on the speed of the ship. Using the axes, sketch a graph to show how the speed v varies with time t after the ship's engines are switched off.
Question 1
A football player kicks a stationary ball of mass 0.45 kg towards a wall. The initial speed of the ball after the kick is and the ball does not rotate. Air resistance is negligible and there is no wind.
The ball leaves the ground at an angle of . The horizontal distance from the initial position of the edge of the ball to the wall is 11 m . Calculate the time taken for the ball to reach the wall.
Question 1
A football player kicks a stationary ball of mass 0.45 kg towards a wall. The initial speed of the ball after the kick is and the ball does not rotate. Air resistance is negligible and there is no wind.
In practice, air resistance affects the ball. Outline the effect that air resistance has on the vertical acceleration of the ball. Take the direction of the acceleration due to gravity to be positive.
More syllabus points
A.1.4—Distance and displacement1 question
Premium unlocks these questions and answers. Sign in free to save your place.